Game
Hardware Tycoon 2018
8 years ago

Version 0.4.0 Is out


Minor Update+Indiegogo (soon)

Mainly bug-fixes & UI Improvements.

Also added trees back into the game, because they are good for the Environment.

Game should now theoretically be playable without any game breaking bugs.
(nope, forgot to disable right arrow for infinite CPU stock… smh)
IF you didn’t know, you can save & load by typing “save” & “load” in console.

Known Issues:

-Game might not load in Chrome, try using Firefox. Or vise versa.

-You may experience poor performance later in the game, Im aware of this and i will try to optimize the game.

-When Competitors are enabled & you create a CPU at the same date it might be labeled as the Competitors CPU.

-2KB Cache object doesn’t have a Red border when invalid.

-Trees might sometimes overlap objects incorrectly

-Release buttons might show up as “Take off Market” button sometimes, they still work like they are intended to.

-You can’t Quit nor Fullscreen the game. (This is a browser issue.)



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2 Days left! The update is getting closer!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Strange Umbrella

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)