(Article original : https://abysgame.wordpress.com/2018/12/15/version-0-5/)
New
Features
The save system is now available.
Aesthetic
The shield is now visible around the player. When the shield gauge is emptied, the shield is no longer visible, allowing a clearer and more intuitive gameplay.
Enemies
A new enemy has been added, allowing each level to have at least one different one each time.
Modifications
Enemies
The difficulty of the bosses has been reworked and, for the most part, increased. Some of them are now shooting faster and stronger.
The rate of spawning of enemies has been reworked, making the difficulty curve more visible.
The rate of increase of the alert level has been corrected.
Levels
Level 4 has been improved.
Level 4- 2 has been narrowed to match the demands of boss fights.
The rate of appearance of walls for levels “- 2” have been adjusted and, for the most part, slightly increased.
Performances
The walls have been reworked. From now on, the game will no longer try to calculate shadows for the luminous parts of the walls, which allows a non- negligible performance gain.
Bug corrections
Level 2- 1 has been fixed for the problem of enemy appearance.
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