Added
-A green character color
-Map specific color countdowns
-The ability to spawn big squares with shift+1
-After watching the boss cutscene once, it doesn’t play again
-Three new character skins
-Somewhat Mobile support
Fixed
-Collisions in boss mode
-Most invisible boss attacks
-Borders
-Text movement
-Boss getting stuck on screen
-Falling out of the dark grey map
-better anti-aliasing (Tell me what you think in the comments I.E. Good, bad)
Changed
-The key code for dev cheats
-How the platforms move in the light grey map
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Family band complete!
So here's the first of the zodiac signs i will make for the next weeks.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Coming Soon...
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Got some fun collectibles in our game, Path of Kami!
Super Sonic Pixel art.
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