Added
-A green character color
-Map specific color countdowns
-The ability to spawn big squares with shift+1
-After watching the boss cutscene once, it doesn’t play again
-Three new character skins
-Somewhat Mobile support
Fixed
-Collisions in boss mode
-Most invisible boss attacks
-Borders
-Text movement
-Boss getting stuck on screen
-Falling out of the dark grey map
-better anti-aliasing (Tell me what you think in the comments I.E. Good, bad)
Changed
-The key code for dev cheats
-How the platforms move in the light grey map
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
Why walk when you can jump?
Regular exercise is key for healthy wings.
Try it out!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Some Shadow boss fight gameplay 👾
Explosive domino effect










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