Game
Potati-kyun
11 years ago

Version 1.0.0.2 - Update History


New features:

  • Death animation (freezes the moving objects, triggers death animation, 1.5 second delay before respawning.

  • 2 different sound effects, mostly for testing the sounds. (death, jump on enemy)

Bug fixes:

  • Sometimes platforms moving half pixel a second caused character sprite graphics to glitch. I made checks to round up the numbers to closest to avoid half pixel movement. Yet have to fix this with enemies, especially tomatoes.

Adjustments:

  • Movement speed of moving platforms significanty lowered. This will allow the player to jump on them easier. Those crazy platforms deserved a nerf.



0 comments

Loading...

Next up

Chiaki Nanami!

Successful landing

#screenshotsaturday

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/

Snacktime

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.