Fixed a bug where the NavMesh for a generated level would be offset from the actual position of the level.
Renamed the "Bake The Navmesh?" toggle to "Bake NavMesh?" and slightly changed the description of it's info box.
Next up
The 13th progress update of Baldi's Fun New School Ultimate has been released! You can read it here: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ul….
The 16th progress update for Baldi's Fun New School Ultimate has been published! You can read it here: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ul….
The 12th progress update of Baldi's Fun New School Ultimate has been released! You can read it here: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ul….
When I checked my email yesterday, I was pleasantly surprised to find this!
The 15th progress update for Baldi's Fun New School Ultimate has been released! You can read it here: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ul….
The 14th progress update for Baldi's Fun New School Ultimate has been released! You can read it here: https://johnsterspacegames.itch.io/baldis-fun-new-school-plus-ul….
[ANNOUCEMENT] Hey there, Baldi's Fun New School players! I'm glad to announce that the 12th progress update for Baldi's Fun New School Ultimate will be released on July 26th at approximately 8 PM EST.
Yesterday, I picked some raspberries with my sister that my family has growing in the backyard, and there ended up being a lot of them, as you can see in these images! Unsplash: https://unsplash.com/photos/s_dpMG7ElWg.
Version 1.1 of Baldi's Image Based Level Generator has been released! The changelog is below. If you have a previous version of BIBLG installed, you can just install the updated version's unity package into your project.
Anyone remember this?
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