Version 1.0.2 of PSYCHE Locke has been released.
The new version brings some bug fixes.
Here’s the full changelog:
1.0.2:
Fixed an issue with some of the game’s windows
Fixed an issue where the names of dead NPCs were still visible while in Psyche Lock mode
Fixed an issue where some characters’ portraits and visual effects were not visible in the final scene
1.0.1:
Fixed some issues with tile passability.
Possessed characters will now face their former direction when de-possession occurs.
IMPORTANT:
Fixed a game-breaking bug in the final battle, where you could’ve potentially set off a Game Over and a Save at the same time, making it
impossible to finish the game!
(A special thanks goes to richter_h for finding the issue and testing the game after the fix!)
1.0:
PSYCHE Locke released
Thank you for your time and your patience.
Have fun!
Pat
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