►Version 1.0.2
• On this new version i add a lot of new things, like:
► Select level and automatic save, if you want continue the last level you that was.
► Bullet fire effect.
► Fade out effect trasiton, when change any room.
► GUI.
► Healthbar.
► Background music.
► 3 more levels 1 with last BOSS.
► Credits menu.
► Random (Ammo, Life) drop when kill enemys.
► Enemies move random.
► Enemies follow you on a certain distance and fire to you.
► Drops have a time limit when destroy a barrel or enemy.
► When you complete a level, automatically go to a room, with the following options: go to the next level, go to main menu or go to previous level.
► Powers ups icons are change.
► Mute music button.
► When press ESC the game will go pause and appears an option to go the main menu (if you want).
► Change the colors of enemies thanks.
► When a player is behind of wall, tree or anything of environment, the enemies don’t follow you or will go stop follow you and also not fire.
► Change sprites on menu when you passes over with mouse.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
We are under attack!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Werehog transformation process. #sonicunleashed
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
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