►Version 1.0.2
• On this new version i add a lot of new things, like:
► Select level and automatic save, if you want continue the last level you that was.
► Bullet fire effect.
► Fade out effect trasiton, when change any room.
► GUI.
► Healthbar.
► Background music.
► 3 more levels 1 with last BOSS.
► Credits menu.
► Random (Ammo, Life) drop when kill enemys.
► Enemies move random.
► Enemies follow you on a certain distance and fire to you.
► Drops have a time limit when destroy a barrel or enemy.
► When you complete a level, automatically go to a room, with the following options: go to the next level, go to main menu or go to previous level.
► Powers ups icons are change.
► Mute music button.
► When press ESC the game will go pause and appears an option to go the main menu (if you want).
► Change the colors of enemies thanks.
► When a player is behind of wall, tree or anything of environment, the enemies don’t follow you or will go stop follow you and also not fire.
► Change sprites on menu when you passes over with mouse.
Next up
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella
Demonstration of the spells and their effects :)!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Path of Kami, running around the shrine area
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Respect (Only TLOZ Players Will Understand)










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