Full patch note: v1.0.2
Game design - MAJOR:
hit points of units, mobs & buildings have been significantly lowered to make the game much faster > all levels have been consequently adapted
scores calculated for each level and saved on the game page if you log in when you play! (saved locally otherwise)
4 new levels (11 to 14) including : 2 new units (knight & ranger upgrading footman & archer), a new named orc shaman, skeleton soldiers and mages! (knights, level 11 & 12 available to patreon on v1.0.1 are now freely playable)
Game design - MINOR:
a flag now indicate the selected group of units destination
Game availability:
game data saving compatible between Windows and Linux, MacOS has not been tested
working on browser playable version. Works with a lot of lag so far. Might be published later if it get optimized enough!
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