Game
The Nutshack: The Game
8 years ago

Version 1.0.3


I’ve noticed some people’s playthroughs on Youtube have brought up a few things that bothered them slightly. So then I thought to give it a minor fix.
Here’s the few changes.

  • If you had issues with the jumping feeling a bit funky, it’s probably alright now

  • Stage 2 layout slightly changed yet again to be more novice friendly

  • Stages are yet again slightly more optimized for weaker computers. I currently have no methods for weak computers that face slowdowns right at stage 1



0 comments

Loading...

Next up

Thanks for all the support on our demo release on Steam Next Fest. We're not just keeping the demo up, but we also have the demo available now here on GameJolt.

The Demo OST is also available on Bandcamp.

https://sylvysprit.bandcamp.com/album/hazuki-dies-she-has-no-nam…

If you guys had fun with our recent demo build of Hazuki Diesand are curious behind the long running origins of characters, development insights, and other saucy lore in our game, we recently uploaded a video to show you our world

https://www.youtube.com/watch?v=hSGmvm3uMUs

Strange Umbrella

I worked so hard to get all four of them to the end safely, but then...

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Knocked down + Get up animation

Breakable

Added the final version of my fishing boat

Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity