IT’S HERE!!! I have finally added the grenade’s (via right click). They look good if I do say so myself.
Here is the thing, though. There are many bugs. BUGS EVERYWHERE!!! You can only explode one thing at a time (including wall panels), the whole panel will glitch out at times, and everything is made from pre-made assets. So, yeah, the game is bad. I’m labelling it as a tech demo, more than a game. It is a nice stress reliever, but not really a game.
So if you find a bug, tell me it and I might be able to fix it. I just physically can’t fix these bugs because of Unreal Engine.
Why not? Unreal Engine has a built-in destructible mesh system. This hasn’t been updated in a while and is really old. It is not made for mass destruction, nor is it made to actually be good. It is made for those little objects that break in games, not for a whole building. Unreal Engine is planning on updating it, including real-time destruction (this game uses pre-sliced destruction), but it’s been pushed back to 2017. So until then, I can’t do anything about it.
It pains me to say this, but I think this is where this tech demo ends. It has been a fun journey, to say the least. Thank you all who have tried it out and supported the game through development. I will be moving on to Project: Wizards, which I can already tell (if done right) will be 10x more fun than this.
I will be doing a Q&A session. If you post your questions here, I will answer them either in this devlog here or in a future devlog. You can ask me anything about this game, about the development, about developing as a whole, or about me. If you ask personal questions, I may not answer them if they are too personal.
Thank you so much for this amazing journey. This is my first ever game published and, while it was bad, it was fun to make and see some people enjoy.
Stay tuned for the Q&A and for Project: Wizards.
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