Game
.defrag
10 years ago

Version 1.1.0 now available!


And it’s finally here!

Changes include:

Content

  • New side quest has been added, along with a few landmarks

  • Additional dialogue to various NPCs around the maps

Fixes

  • Addressed some collision and spawn issues

  • It is no longer possible to access the main menu during important cutscenes

This will likely be the final major update. Eventual bug fixes/patches might still be released from time to time, if necessary, but as I’ve stated before, I’d like to move on to the next project.

Meanwhile, stay tuned for any other news about this game in a very near future. It ain’t over yet. ;)

Until then, have fun!



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Work in progress...

New title screen! (v1.3.0 in-dev)

Behold my superior MS Paint skills!! (SPOILER WARNING)

Development road map

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!

【SEIZURE WARNING】

This is what it feels like to be a green slime in Terraria. :'<

(I accidentally paused the recording before painting the first temporary face. Whoops! xP)

Music: Dainumo - N8TURE