Game
Those Nights at Fredbear's: New Destiny
5 months ago

Version 1.1.0


  • AI won't see you instantly now

  • AI will now show an indicator for when it sees you (it can be turned off)

  • AI can no longer hear your flashlight

  • AI will no longer hear you opening the opposite office door that they never banged on

  • AI will no longer run back to the point it lost you at

  • Fixed a few bugs in the AI

  • Reduced the range of the running footsteps and the door opening/closing sound

  • Fredbear can now give up after banging on your doors, but later than everyone else

  • Fredbear should no longer be able to check more than 5 rooms

  • Spring Freddy won't search for you after running to the point he heard you at

  • Updated the way Spring Freddy chooses new points

  • Tweaked one of Plushtrap's parts of his AI that makes him wait longer if he sees you

  • Plushtrap will no longer try to avoid your flashlight if you're very far away

  • The game will now fade later when you die to Plushtrap

  • Updated the map

  • The player can now lean further

  • Updated the tips

  • Increased the attenuation radius of the animatronics' walking footsteps

  • Tweaked the sound occlusion of the animatronics' footsteps

  • Added an objectives list to the introduction

  • Increased the volume of the phone calls

  • Changed the default chromatic aberration effect to a smoother one

  • Fixed the Get Dodged trophy being achievable when the player is dead

  • Fixed the animatronics leaning down to go through a door when they are too far from it

  • Added an option in the settings (specifically in the tab "Other") to reset your progress completely

  • Fixed weird lighting bugs on some walls

  • Added a trigger that starts the first call on the introduction

  • Tweaked the post processing effects for the door death

  • Custom Night now takes place on 12th September instead of 7th June

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