Game
Voidrun
12 years ago

Version 1.1


Trophie and highscore are now fully functional. I also lowered game difficulty by changing levels layout and monsters shoot / move speed.

  • tiny-tigers move and shoot slower.

  • Only one killer ball in the 2nd round of the first planet ( 2 was too much )

  • Infection from the the 2nd planet spiders now grow slower so you have more time to get rid of it.

  • Changed the layout of planets so the first round is easier and the third still challenging.

  • Fixed a bug where level down was removing wrong gift



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?