Next up
I've been fairly busy :)
IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!
What are yall's opinion on how the game looks so far?
FNaW Time Shift Version 2.0 Devlog #6
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TASTE PLAYED THE GAME. THIS IS NOT A DRILL AAAAAAAAA
Okay maybe it's a bit more than just a 2.5 update.
smol lil' teaser for an art piece relating to CookieRun Kingdom's newest update. I had to draw a very specific scene that happens in it because it's so DAMN cool!
Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!
The Freddy Model is Finally finished up! Textured and Poseable! So, I decided to take a crack at remaking the firs teaser for the game. The title isn't really hinting towards a FNaF remake from me, just a random name I though up of for this render.
Why the heck is the Time Shift Gamepage one of the first things you see when searching 'The FNAW Origins Café'?
Like, why not the ACTUAL Origins?
(Also no, this is not hinting at a 3.0 version. This is just really weird to me.)
Finally figured out how Auto-Normalize works in Blender, and I always wanted to model an Endoskeleton. So I did that! Here's a (semi)stylised Endo 01!
How about one last teaser for the game since it is so close to completion?










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