Game
Undertale Yellow
1 year ago

Version 1.1 Out Now! (Patch Notes)


Howdy!

First off, we would like to thank you all for playing UTY and for the amazing response the community has given us over the past few days! We have, however, received a good amount of feedback and bug reports which we worked to address here.

**The new build will recognize any ongoing save so just make a new folder for the zip contents or replace all old ones and you're good to go!

Here is what's new in version 1.1 of Undertale Yellow


Major Changes

- Added two new accessibility options:

- Easy mode: When enabled, the Hats now provide DEF values for an easier experience (can be changed mid-playthrough)

- Auto-Rhythm: When enabled, automatically hits the notes in the rhythm fight without having to press a button, if you are in the correct lane

- Reworked the final pacifist boss fight attacks to be less chaotic and unpredictable

- During a chase sequence, a character was supposed to slow down every time they catch you. It now works as intended

- Added an Act heal to the final No Mercy route boss (Also fixed a crash caused by this Act option being partially implemented but not working)


Crashes and Softlocks

- Fixed a crash caused by using the “shoo” command twice during the dunebud duo fight

- Fixed a crash caused by interacting with an object while completing the minecart puzzle

- Fixed being able to backtrack on the second steam puzzle, which could lead to a crash and your save being ruined

- Fixed a crash caused by pressing Z on frame 1 of the attack targetting cursor

- Fixed a crash caused by a demo saved game being present on your system

- Fixed a softlock caused by blocking Mo’s path as he’s leaving

- Fixed a softlock caused by interacting with the crystal tree in Snowdin from the left

- Fixed a softlock in the final pacifist boss fight where the selection soul would disappear from the menu

- Fixed a softlock caused by sending one of the mine carts off track

- Fixed an issue that caused one of Cactony’s attacks to never end

- Fixed a softlock caused by mashing through the text fast in the raft room in Snowdin

- Fixed a softlock caused by turning around immediately upon entering one of the rooms in the lategame

- Fixed a very specific bug that caused you to get stuck on a bridge upon retrying a fight under it

- Fixed a crash during the Guardener fight that could happen on her last line of dialogue

- Fixed an unrelated softlock in the Guardener fight

- Fixed a crash on the final No Mercy boss caused by getting hit on the same frame as you defeat the boss


Other

- Fixed the tutorial buttons being swapped in the arcade minigame, also added additional information to the tutorial screen

- Changed the Delta Rune Patch gold requirement from 150 to 100

- Increased the item stock in the final shop of the No Mercy route (Applies on save reset)

- Fixed mistakes in the credits

- Fixed several line breaks, typos and mistakes in the text

- Altered one of Sir Slither’s act dialogues to make the sparing condition more apparent

- Added an autosave post the final pacifist boss as a temporary help with reported performance issues in this cutscene

- Added the Auto-Fire toggles to the death screen of relevant fights so you don’t need to restart the game and fights in order to change it

- Fixed a mood ruining issue in the final act caused by an unintended random event

- Other minor fixes


Thank you once again for playing and giving feedback!
We realize these are not all the issues that have been brought up but we will continue to work towards improving the game!

Have a good one!

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