Game
Invicoleur
11 years ago

Version 1.1


It’s time for the first post-jam patch. Changes:

Wall Power Up: Added Push effect, pushing all nearby enemies a very short distance away.
Audio Control: You can now adjust the volume of the music. Mute the sound, reduce the volume a bit - or blast it out of your speakers!
Spawning Mechanics: Two enemies will no longer spawn so that they overlap.

Known issues:

The mouse can travel outside of the playing area. This requires a rework of the control system, so expect that to be fixed in Version 1.2.



0 comments

Loading...

Next up

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Double Rainbow!!!

Annie of the stars

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

A little modern base i made

Added the ability to create changes in a stage between rounds in #PocketFighterEX. This was the first one done on stream; Changing the snow fall intensity on the Snowy Rail Yard stage. (I need to randomize that announcer more lol) #MadeInUnity