Game
Invicoleur
12 years ago

Version 1.1


It’s time for the first post-jam patch. Changes:

Wall Power Up: Added Push effect, pushing all nearby enemies a very short distance away.
Audio Control: You can now adjust the volume of the music. Mute the sound, reduce the volume a bit - or blast it out of your speakers!
Spawning Mechanics: Two enemies will no longer spawn so that they overlap.

Known issues:

The mouse can travel outside of the playing area. This requires a rework of the control system, so expect that to be fixed in Version 1.2.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

I worked so hard to get all four of them to the end safely, but then...