Game
Invicoleur
11 years ago

Version 1.1


It’s time for the first post-jam patch. Changes:

Wall Power Up: Added Push effect, pushing all nearby enemies a very short distance away.
Audio Control: You can now adjust the volume of the music. Mute the sound, reduce the volume a bit - or blast it out of your speakers!
Spawning Mechanics: Two enemies will no longer spawn so that they overlap.

Known issues:

The mouse can travel outside of the playing area. This requires a rework of the control system, so expect that to be fixed in Version 1.2.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Family band complete!

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !