Game
Invicoleur
11 years ago

Version 1.1


It’s time for the first post-jam patch. Changes:

Wall Power Up: Added Push effect, pushing all nearby enemies a very short distance away.
Audio Control: You can now adjust the volume of the music. Mute the sound, reduce the volume a bit - or blast it out of your speakers!
Spawning Mechanics: Two enemies will no longer spawn so that they overlap.

Known issues:

The mouse can travel outside of the playing area. This requires a rework of the control system, so expect that to be fixed in Version 1.2.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Demonstration of the spells and their effects :)!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

brung back my old oc plus a new one

...they don`t have names yet tho

Cash Banooca

Path of Kami, running around the shrine area

Double Rainbow!!!