Game
Invicoleur
11 years ago

Version 1.1


It’s time for the first post-jam patch. Changes:

Wall Power Up: Added Push effect, pushing all nearby enemies a very short distance away.
Audio Control: You can now adjust the volume of the music. Mute the sound, reduce the volume a bit - or blast it out of your speakers!
Spawning Mechanics: Two enemies will no longer spawn so that they overlap.

Known issues:

The mouse can travel outside of the playing area. This requires a rework of the control system, so expect that to be fixed in Version 1.2.



0 comments

Loading...

Next up

We are under attack!

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.