Game
Attacked by An Astonishingly Angry Asteroid
13 years ago

Version 1.1 Released


1.0 -> 1.1 Changelog:

  • A new ship, the Doubler. It’s a little harder to play at the beginning of the game

  • The asteroid goes BOOM POW PSCH once it has taken enough damage and starts dying.

  • The timer running out as the asteroid is dying no longer constitutes a loss, but you don’t get any time bonus.

  • The background moves now.

  • Both powerups now spawn at once and you may choose which one to take, until level 10, where only the x2 powerup appears.

  • Powerups are easier to take.

I think that’s everything.



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

My D&D art for my family so far (WIP if you couldn't tell)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

New Teasers!

Annie of the stars