--- VERSION 1.2.0 ---
Bug Fixes
Most likely fixed an issue where Dolly flickers in and out in the office after she's found. I couldn't figure out what caused this, but I've put a few measures in place which hopefully fixed it. If not, then please let me know!
Fixed the Mis-Input challenge FOR REAL this time! The last patch was meant to fix it, but I didn't test it enough and I apologise for that. This time I've done plenty of testing and can confidently say that it's fixed!
Fixed an issue where Dolly would flicker in and out when blocking your monitor and your view was darkened by Version 0 or from the Conscious Meter running out.
Fixed an issue where holding SPACE just before opening the monitor would allow the player to keep the AC on while on the cameras.
Fixed an issue where Version 0's fade to black wouldn't fade correctly after deactivating him a second time in the night.
Fixed an issue where the game's background would awkwardly vanish during the fade into the Game Over screen.
Fixed an issue where a Dark Caleb voice line would sometimes play at the beginning of a night.
Fixed an issue where Dark Caleb would still kill you while in the middle of the monitor/turning animation.
Changes
The Pippie's Hungry easter egg no longer appears in the office alongside Dark Caleb. This not only fixes a layering issue with the two, but also means people are less likely to miss it.
Cortez can no longer kill you while the door is in the middle of it's closing animation. While this wasn't a bug and was intentional, it didn't feel very good on the player's end.
J.4.C can no longer kill you while the vent cover is in the middle of it's closing animation. This is for the same reasons as Cortez's change.
Changed the turning/vent door closing animations so that they don't go over the top of the icons. This should generally make the game feel a bit cleaner.
Increased the brightness of Dolly's renders when she is hiding behind you in the office. Some people really struggled to find her so this should make her clearer to see.
Decreased Dark Caleb's reaction times when on a higher difficulty. On 20 AI, you used to have 1.6 seconds to react to him but now you only have 1 second. It was clear that Dark Caleb was way too easy on 20 difficulty so this should make him a bit more of a challenge.
Decreased Dolly's countdown on higher difficulties. Her countdown used to range from 19 seconds on 1 AI to 10 seconds on 20 AI. Now it ranges from 20 to 8 seconds. When you learnt all her hiding spots, Dolly became incredibly easy. This should make her more of a challenge, similar to Dark Caleb. This also means her "20" voice line can actually be heard!
The left and right door buttons can no longer be held down. This would cause the door to open and close rapidly, which looked a little silly and could potentially cause some unknow bugs so I thought it'd be safer to remove.
Additions
New character mugshots on the Custom Night Menu when their AI is set to 20.
The Custom Night Menu now comes with an option to toggle on character mechanics. When this is on, hovering over each character's icon will show a small popup that explains their in-game mechanic!
The Cheats/Challenges tab on the Custom Night Menu now comes with a small note which clarifies that their descriptions can be found in the Extras Menu. Some people checked out the Custom Night first and became confused what they did, so hopefully this note should clear it up.
0 comments