I did kept it simple this time as its just bug fixes and slight rebalances, it isnt that significant but i do gotta mention some that are
- Crit Multiplier has been adressed, as of Every PM now do 2.5X Damage instead of 3X
- Keeth Mult Damage has been reduced to 2X instead of 3X but his crit chance has been increased by 5%
- Added a Switch for Turning off Rolling Gauges (For existing saves it will be turned off automatically while in new game it will be turn on)
- Salt 33% SP regen has been fixed
- Increased MDF mult formula from Blesset Rain, from 0.8X to 1.5X (In simpler terms, the more mdf you have, the better it will heal)
- Smoke Boom now applies a DEF debuff accurate to the description
- Baking Mittens no longer reduce defense, instead they have a passive HP regen
Anyways, hope you all have a good day/afternoon/evening










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