Made it so during the Night 5 “Golden Freddy Bossfight” at the “OTHERS HAVE AWOKEN FOCUS” part Golden Freddy will occasionally appear. Making it harder to manage the fight.
Tweaks to Golden Freddy to have “fairer” gameplay when combined with other animatronics.
Adjusted all game over screens for better explanation between animatronic interactions.
Adjusted the last “Void” section for better “lore/foreshadowing” of the game and its universe.
Increased Fredbear’s time in office (5s–7s -> 5s–9s).
Buffed Fredbear’s pathing to make him on par with the difficulty of SpringBonnie.
Buffed Fredbear’s “CAM CHOMP” mechanic.
Every time Fredbear chomps the camera your time will be subtracted. Scales by the time of Night 6.
The big man doesn’t care how time works.
Various improvements and tweaks to the cam UI after getting chomped by Fredbear.
Fixed an issue where the game would incorrectly scale itself on smaller monitors.
Fixed the settings menu incorrectly displaying the current (upscaled) resolution of the game.
Minor rebalancing
Some code tweaks and improvements
Next up
Despise | FNAF: Legacy - Teaser 6
"YARRR! Shoulda kept yer light on me!"
2025
He's inside already...
FNAF: The Flipside has officially begun beta testing!
FNAF: Legacy - FINAL TEASER
"If this is water... why do I see flames beneath the surface?"
3 Minutes Until Midnight...
...are you proud?
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The Official Trailer For FNAF: The Flipside Is Here!
Welcome back... Frank.
Happy halloween!
What better way to celebrate Halloween than revealing a sneak peak of the office gameplay?
Pure. Hate. | FNAF: Legacy - Teaser 7
2025
The Clock Strikes Midnight.
FNAF: Legacy IS OUT AND CAN BE DOWNLOADED!!!
I want to thank @glacile
, @MatterSzmatter
and @Sim_Naum ![]()
for helping me with this amazing project!
Song in the video is the official FNAF: Legacy OST "Agony" By: @glacile ![]()
Have Fun!














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