Game
Kilobyte
13 years ago

Version 1.2 Update! Collisions Fixed!


A very small update for Kilobyte tonight, but MUCH needed. Wall collisions were done quite badly in this game originally, since you could easily get stuck to walls. Now I’ve made it much easier for players to maneuver around the levels and, though it isn’t perfect, it’s a heck of a lot better than it was before. This should allow all of you to better enjoy the game now.

As well, there’s a slight tweak to some of the room generation, but more of a detail than anything gameplay wise, so less-so worth mentioning there.

Let me know if there are any problems. ^_^



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Have a good Boi

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

An infected room from the second part of Cybel ! Are you up for some cleansing?

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl