Game
Kilobyte
13 years ago

Version 1.2 Update! Collisions Fixed!


A very small update for Kilobyte tonight, but MUCH needed. Wall collisions were done quite badly in this game originally, since you could easily get stuck to walls. Now I’ve made it much easier for players to maneuver around the levels and, though it isn’t perfect, it’s a heck of a lot better than it was before. This should allow all of you to better enjoy the game now.

As well, there’s a slight tweak to some of the room generation, but more of a detail than anything gameplay wise, so less-so worth mentioning there.

Let me know if there are any problems. ^_^



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

New Teasers!

Subscribe to technoblade

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Daldos Gameplay