Game
Project FGC
5 years ago

Version 1.3.0 released!


That's right! Project FGC version 1.3.0 is here, and it is a hefty update! We're talking new characters, new stages, new enemies, a new final boss, the Auto-Combo system, new super moves, a HUD redesign, QOL changes, balancing, and more!

Check out the full changelog below. And as always, have fun!

~ NickyP

====1.3.0

- Players now start a match closer to the center of the stage, much like a fighting game.

- Enemy lifebars are now visible in the HUD, placed under player lifebars.

- Added character icons to the character select screen.

- Added the Auto-Combo feature; if you have at least 50% EX meter and press the Attack button immediately following the last hit of your regular attack chain, you will automatically perform the Quick EX Attack. (Also performed by holding down and pressing the EX button, with at least 50% EX meter).

- Added playable character; Felicia [Darkstalkers]

- Added playable character; Hyde [Under Night In-Birth]

- Added playable character; Kasumi [Dead or Alive]

- Added Arcade Mode - Route D.

- Added Boss Rush Mode.

- Added boss Izanami; appears at the end of Arcade Mode - Route C and D.

- Added the combo counter.

- Added more normal enemies; updated previously existing stages to have them.

- Updated all characters to have Auto-Combos.

- Updated all characters to have victory poses, as well as the Victory screen when all enemies are defeated.

- Updated all characters to have decreased frame delay with ducking animations.

- Updated Ryu; slightly decreased the frame delay to a few regular attacks.

- Updated Kyo; slightly decreased the frame delay to a few regular attacks; Aragami can now be canceled into from the fourth attack in the regular attack combo, see movelist.txt for details; updated Migiri Ugachi to Migiri Ugachi Kai, now knocks enemies into the air twice instead of straight down; slightly increased the damage power of Aragami, Kono Kizu.

- Updated Ragna; slightly decreased the frame delay to a few regular attacks; adjusted positioning of Carnage Scissors effect.

- Updated Nightmare; decreased the frame delay to all regular attacks; slightly increased the damage power of the last attack in the regular attack chain; added special move Reverse Slash, see movelist.txt for details; added special move Low Sweep, see movelist.txt for details; Nightmare now steps forward during the first slash of Slash Cross; tapping forward twice will do a short hop dash; increased the rate in which the EX meter fills.

- Updated Cammy; increased the knockdown height of Cannon Spike; increased the travel distance of Spin Drive Smasher; decreased the hitpause of Spin Drive Smasher; Spin Drive Smasher now lands an additional hit at the end; added voice clip for Axel Spinning Knuckle.

- Updated Chun Li; Houyoko Sen now does 17 hits, with a slight damage increase; Spinning Bird Kick now does 2 hits.

- Updated Athena; removed hitpause from Psycho Phoenix, now guaranteed to land all hits on multiple enemies; updated the skin color on her palette to be consistent with Street Fighter Alpa style coloring.

- Updated Terry; reduced travel distance and decreased frame delay of Crack Shoot; reduced travel distance and decreased startup delay of Burn Knuckle; increased end lag on Power Dunk; adjusted attackbox, launch power, and positioning of Buster Wolf effect.

- Updated Sophitia; tapping forward twice will do a short hop dash.

- Updated movelist.txt.

- Updated credits.txt.

- Updated the How To Play animation.

- Rearranged the character order on the select screen.

- Adjusted the difficulty of boss God Rugal.

- Adjusted enemies so that, visually, they stand behind the player instead in front of them.

- Adjusted stage scroll speed; AKA, the camera will no longer lag behind the player.

- Fixed an issue with the font not displaying the ":" character correctly.



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