Game
Beta Framework: REDUX (Construct 2)





3 years ago

VERSION 1.3 OFFICIAL RELEASE


innovations:

- A couple of new Easter eggs... Maybe.

- Added a script to stop rotation when turning in the opposite direction.

- Own loading screen in Sonic 2006 style (don't worry, it's just one).

- New Mr Ivo Games logo, indicating the framework.

- Clouds for the Demo Zone.

- Demo Zone got the second act. They use bumpers, tiles from Casino Night, as well as a music and repulsive floor from Wacky Workbench.

- Playable character: Regular Daris from Project DDL (no unique abilities).

- Added support for gamepads (if you want to play on your phone, then use the gamepad, because there will be no touch control).

- Accessories for the character (in a separate room).

- Ability to change the physics of some objects and for some things.

- New style for BloodFX: Advanced.

- Added the ability to save.

- Added an empty level as a template to start creating your own.

- New enemy: Zombies

- Playable character: Dr. Robotnik. The gameplay is reminiscent of Peppino from Pizza Tower.

- Companion: Clyde, ghost girl. Invented minus8.

- Mod support with Mod.IO

- Screen effect for the Interface in the game.

- Old screen effect for the whole game.

changed/fixed/removed:

- Smoother angle change for character sprites (Taken from Linum Framework by Halatnikov).

- The physics and parameters of SonicPhysics have become more consistent with the original default settings, while the maximum speed has been reduced, and acceleration and braking have been increased. This gives a much more classic look at physics and gameplay.

- Fixed running animation of Daris Framework.

- Rewritten damage and death system. now she uses Functions to trigger the event.

- Resolution changed from 640x480 to 848x480, to match Project DDL, and also for greater compatibility with 16:9 resolution than with 4:3.

- Fixed a bug with the lack of energy up when attacking the PawnBot from above.

- The menu has been redesigned. All third party menus have been removed and added to the main menu as windows.

- Alternate palettes for Daris Framework have been fixed.

- New signs for the end of Act 1.

- Flicky and the capsule for the second act have been removed.

- Changed interface. All styles were removed, except for the main one.

- Changed background settings. Now it can be changed on the go without reloading the level.

- Removed the old easter egg (ugh).

- Multiplayer on Photon hasn't been implemented, but leftovers in terms of player variables remain (if someone can implement this, I'd be CRAZY grateful).

- Pause changed. Added exit option.

- When the monitor is destroyed, the explosion appears where it should be - in the middle of the sprite.

- Changed Debug mod. It now shows triggers, player sprites and some other info.

- Changed the movement system for Genesis as a companion. Now the MoveTo plugin is used.

- Genesis is now a companion for Regular Daris only.

- Changed escape themes. Now there are only three of them and are divided for each character.

Official Discord channel: https://discord.gg/eHsAcxnu



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1.3 Public test will be coming soon

So I'm sitting here, looking at the level and thinking: damn, the first act of Scrap Tower is essentially a version of Scrap Brain from my very first framework, mostly in terms of level design. So I decided to quickly, on my knee, make such a meme

Im remember about... CAPX and MOD IO Page of game on MOD IO is avanable CAPX is uploaded

Shadow and Maria having a little stroll

So many things to do before SAGE... So little time... Would you agree?

mr hue hues

: Aseprite

: mem16

Please, stand by...

Happy 4th anniversary Beta Framework! Happy Daris Day!

@MimiiPyon is a Jolter to Watch and a Sonic fan artist / part-time Vtuber! Follow MimiiPyon before the quest ends on March 18 and you'll get Coins!

Thank you for 228 views and 150 plays/downloads)