UNDERTALE YELLOW v. 1.3 CHANGELOG
ARTWORK REPLACEMENT
Sprites that included contributions by a former dev have been remade by our artists:
Martlet overworld sprites
(Contributed only to the base sprite as part of a collab, however, since all of Martlet's animations were based on that sprite, they have been remade as well)
Dalv overworld sprites
(Same deal as Martlet)
Snowdin bridge monster
Rephil "battle" sprite
Martlet battle sprites (body)
Mooch battle sprites and textbox portraits
Moray battle sprites (contributed)
ADDITIONAL ARTWORK ENHANCEMENTS
Sprites that our artists wanted to improve in general:
Dalv battle sprites and textbox portraits
Various large background & room sprites
Various neutral final boss phase 2 sprites
GAMEPLAY CHANGES
Added a flee guarantee after 2 failed attempts
Made it so after sparing an enemy or fleeing, you can't encounter another enemy right away
All enemies now give around 30% more G to compensate for the decreased encounter rate, and to boost the economy a bit
In battle, there is now a small popup window that shows how much HP each food item heals when hovering over it
You can now pause the chemistry mixing puzzle by pressing the menu button (C on keyboard or Y on controller)
The chemistry mixing puzzle player now slows down after failing 7 times
Added yellow text when interacting with the Stray Feather to make it clear it's a DF item
Upon starting a new game, you can now select the difficulty
The Delta Rune Patch price has been decreased from 100G to 80G
MISC. CHANGES
Added a disclaimer upon launch to clarify that this game is fan-made














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