Game
Undertale Yellow
13 hours ago

Version 1.3 (Patch Notes)


UNDERTALE YELLOW v. 1.3 CHANGELOG


ARTWORK REPLACEMENT

Sprites that included contributions by a former dev have been remade by our artists:

  • Martlet overworld sprites

    (Contributed only to the base sprite as part of a collab, however, since all of Martlet's animations were based on that sprite, they have been remade as well)

  • Dalv overworld sprites

    (Same deal as Martlet)

  • Snowdin bridge monster

  • Rephil "battle" sprite

  • Martlet battle sprites (body)

  • Mooch battle sprites and textbox portraits

  • Moray battle sprites (contributed)

ADDITIONAL ARTWORK ENHANCEMENTS

Sprites that our artists wanted to improve in general:

  • Dalv battle sprites and textbox portraits

  • Various large background & room sprites

  • Various neutral final boss phase 2 sprites


GAMEPLAY CHANGES

  • Added a flee guarantee after 2 failed attempts

  • Made it so after sparing an enemy or fleeing, you can't encounter another enemy right away

  • All enemies now give around 30% more G to compensate for the decreased encounter rate, and to boost the economy a bit

  • In battle, there is now a small popup window that shows how much HP each food item heals when hovering over it

  • You can now pause the chemistry mixing puzzle by pressing the menu button (C on keyboard or Y on controller)

  • The chemistry mixing puzzle player now slows down after failing 7 times

  • Added yellow text when interacting with the Stray Feather to make it clear it's a DF item

  • Upon starting a new game, you can now select the difficulty

  • The Delta Rune Patch price has been decreased from 100G to 80G


MISC. CHANGES

  • Added a disclaimer upon launch to clarify that this game is fan-made

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