Next up
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
Dungeon 5 is now completely finished! I'm about 25% done with the 2nd part of the game, so I'm slowly but surely making progress :D
Since Legend of Hilda got a much-needed QoL update I figured it's only fair to do the same for this game. The update's not quite done yet, but it will feature an extended options menu and some combat improvements. It'll hopefully be ready next week.
Did a little extra video today, a quick reaction to today's #NintendoDirect, a few things I'm interested in, a few not for me, but that's all good, hopefully something in there for everyone
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
Switch 1 VS Switch 2 in Zelda BOTW & TOTK 💪🆚🥊
Let's take a look & get my first impressions of the new Enhanced Versions & see what a difference it makes #NintendoSwitch2 #Nintendo #Switch2
New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
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