Next up
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!
I actually ran into a ton of bugs implementing all this, but it was well worth it.
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
a little update of that link and epona piece i am working on 🐴💤
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
Long awaited weekends lay ahead of us☀
A perfect time to admire the views of Arkana! Build a cozy house on lake shore, cook your masterpiece of a dish, invite some friends to the table and together meet a picturesque sunset🌄
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
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