Game
Project FGC
4 years ago

Version 1.4.0 released!


You read that right, Project FGC was updated to 1.4.0! This update primarily comes with the addition of Mai Shiranui, as well as a host of character tweaks and balancing.

Notably, this version brings the debut of aerial specials! Two of them, anyways. Mai has a special move that can be used while jumping, and Athena has been updated to have a similar move as well. Please see the changelog below, as well as the newly updated movelist.txt for details!

Have fun!

====1.4.0

- Add playable character;

- Mai [Fatal Fury/King of Fighters].

- Updated all characters to have decreased frame delay with ducking animations (now 4 centiseconds, was 6 in 1.3.0, and 8 in 1.0.0).

- Updated Terry;

- slightly increased travel distance and slightly decreased height of Crack Shoot (now plays like an in-between from version 1.0.1 and 1.3.0);

- decreased the frame delay of the peak of Crack Shoot; decreased the frame delay of Power Geyser.

- Updated Ragna;

- adjusted the running animation;

- increased the end lag on the final attack in his regular attack chain;

- adjusted hit pause on fourth and fifth regular attack; increased damage power of fourth and fifth regular attack;

- Devoured by Darkness is now a multi-hit attack; increased the size of the initial hitbox of Devoured by Darkness;

- decreased frame delay for the startup of Inferno Divider;

- reworked Carnage Scissors to be more accurate to the source games;

- slightly adjusted sprite offset in certain animations.

- Updated Cammy;

- decreased frame delay for the startup of Cannon Spike;

- decreased hit pause for the first phase and the startup of the second phase of Spin Drive Smasher;

- adjusted the animation for Spin Drive Smasher;

- decreased jump height and adjusted the animation for Axel Spin Knuckle;

- adjusted animation for Cannon Spike;

- Cannon Spike now has a recoil and can only hit one enemy, also increased attack power;

- increased the damage power of Cannon Spike; updated jumpattack cycle; decreased frame delay of duck attack;

- updated color palette.

- Updated Ryu;

- decreased frame delay for the startup of Shoryuken;

- sped up the animation for Tatsumaki Senpuu Kyaku;

- Shinkuu Tatsumaki Senpuu Kyaku is now a multi-hit, with the first hit having increased range and a vacuum effect;

- updated color palette.

- Updated Chun Li;

- decreased frame delay for Spinning Bird Kick, increased the distance Spinning Bird Kick travels;

- decreased frame delay for duckattack;

- Kikosho is now a multi-hit attack.

- Updated Morrigan;

- removed hit pause from Soul Eraser;

- reduced the end lag from fifth regular attack;

- removed unnecessary shadows on Silhouette Blade.

- Updated Felicia;

- adjusted her forward dash to be uniform with Nightmare and Sophitia.

- Updated Taokaka;

- adjusted the animation for Hexa Edge, it's significantly more smooth.

- Updated Athena;

- Psycho Teleport no longer has an attack box, it's purely an evasive move;

- Psycho Teleport has increased invincibility frames, and travels farther;

- added special move Phoenix Arrow (please see movelist.txt for details).

- Updated Guile;

- Flash Kick now has endlag.

- Updated character select screen.

- Updated movelist.txt.

- Slightly adjusted the spawn position of all EX Attack portraits.

- Implemented some RAM optimization to help with compatibility on lower-end hardware.



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