BUG FIXES
Could perform action attacks to cancel pickup animation leaving a pickup visible above link until another is picked up.
Entering and Exiting the bomb capacity upgrade shop wouldn't despawn the the shop item
Armos and Ghini didn't despawn when leaving their screen
Candle SFX would still play if you couldn't use it.
Door locking SFX was too loud
Patra would respawn in a few rooms
Name at the end of the game was always Link
Merchant head didn't have color animations for hurt and clock
Spike Traps would only trigger if Link crossed the center of their line of sight. Updated to if link enters it.
Breaking a wall or burning a bush then quitting to main menu and creating a new save would leave that wall or bush broken/burned
Leever's would ground hog when Link had the clock item
Lynels would slide when taking knockback
Hearts UI could Desync when low on health
Moldorms wouldn't respawn when leaving and re-entering a room
Could unpause while options and controls menu where open
Secret fanfare was missing from the raft
Enemies and projectiles could get stuck in stairs
Magic wand projectile would pass through enemies
Hitting a Ghini while it was spawning could leave it invisible
Door repair charge npc would charge multiple times
Money making game would not properly reset when leaving and re-entering
CHANGES
Bomb capacity upgrade was given a new sprite
More global sound channels where added preventing sounds from overwriting eachother
Textures were shrunk to decrease file sizes and vram usage
NEW FEATURES
Blue Candle UI will now show when it can't be used
New Music was added for dungeons 2-8
Added an option to restore the original music
Added a low graphics option
Added a heart beap SFX when low on health
Added a way to cycle through targets by scrolling or using the right stick while targeting
Added a randomizer to allow for randomizing items, enemies, and locations when creating a new save.
Added New Character
Moblin
Stalfos
Armos
Goriya
Legend (ALttP Link)
Minish (Minish Cap Link)
THE PROJECT IS NOW OPEN SOURCE!
check out the source code here: https://github.com/mrmauiman/Legend-of-Zelda-3D










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