As usual I messed up. Current download should have the mistakes I made fixed, and the new level tweaked further. While I was in there, I decided to add another tidbit to the game physics: airborne boulders now absorb your shots. They can catch rockets, forcing them to detonate pematurely, and stop up to 2 bullets before breaking. Lasers shoot right through em (unless I screwed that up too).
Next up
The Bad Box Art Jam: WINNERS "The time has come," the walrus said, "to talk of many things! Of bad box art, of indie games, of contests held in spring! And which games were the best in show, and which devs win cool bling!"
Fireside Chat with Ixlegraw Shank MacShiv interviews the grand prize winner of the Bad Box Art Challenge!
Just a Pico sprite
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
I did this on my 3DS ^^ #Kirby
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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