leaves are now recollectable after finishing level (but semi-transparent)
added gamecontrollerdb.txt support on Linux
hi-DPI support on Mac
Spanish translation
download size optimizations on Mac and Android
new Mac X86 64-bit version
some more gamepad mappings
improved tutorial
reorganized main menu some
bigger touchscreen control hit-boxes
removed 3rd zoom mode
small improvements to levels
small compatibility improvements
bug fixes
Next up
Playing my games (and apps) for Android on Windows 11, Chromebook, and Linux!
Just getting the Fortnite sticker pack for the food... 😂
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Levels' maps.
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