The Unity issue is resolved, and I was able to export builds for Mac and Linux. All builds are available for the most recent update. Unfortunately, Unity plans to discontinue Web Player support in favor of WebGL, but I have been unable to get the game to work on a WebGL build. As a result, there probably won’t be an in-browser version of the game in future builds. Also, for people who are having trouble figuring out all the controls and ships, the next update will probably include a tutorial.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Another house i made long time ago.
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Szayel Aporro Granz - Bleach
Regional Bulbasaur. #Pokemon
Some Shadow boss fight gameplay 👾










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