Game
Keep Them Sleeping
8 years ago

Version 2.0.6


We didn’t feel that we quite left this game in a “released” state, so we have spent a lot of time reworking and polishing the game. This one has sound included, we’ve refined the mechanics a little bit, and we’ve fixed a few bugs.

It also features a music track made by Keagan Ferguson (@WTFGODMODE ).

We have rewritten the majority of the systems (outside of the core mechanics) to use data files written in our scripting language, Scribe. These can be found in Content/Data/ folder (be sure to make a backup if you decide to play around with them.)

This will most likely be our last update (aside from bug fixes) as we are moving on to other projects.

Thank you to everyone who has played the game, rated it, and for all of the feedback given.



0 comments

Loading...

Next up

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Alone Together....

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl