Game
Keep Them Sleeping
8 years ago

Version 2.0.6


We didn’t feel that we quite left this game in a “released” state, so we have spent a lot of time reworking and polishing the game. This one has sound included, we’ve refined the mechanics a little bit, and we’ve fixed a few bugs.

It also features a music track made by Keagan Ferguson (@WTFGODMODE ).

We have rewritten the majority of the systems (outside of the core mechanics) to use data files written in our scripting language, Scribe. These can be found in Content/Data/ folder (be sure to make a backup if you decide to play around with them.)

This will most likely be our last update (aside from bug fixes) as we are moving on to other projects.

Thank you to everyone who has played the game, rated it, and for all of the feedback given.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished work on the emotions of a new character for the tank universe

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

2d lighting experiment

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)