Game
Keep Them Sleeping
8 years ago

Version 2.0.6


We didn’t feel that we quite left this game in a “released” state, so we have spent a lot of time reworking and polishing the game. This one has sound included, we’ve refined the mechanics a little bit, and we’ve fixed a few bugs.

It also features a music track made by Keagan Ferguson (@WTFGODMODE ).

We have rewritten the majority of the systems (outside of the core mechanics) to use data files written in our scripting language, Scribe. These can be found in Content/Data/ folder (be sure to make a backup if you decide to play around with them.)

This will most likely be our last update (aside from bug fixes) as we are moving on to other projects.

Thank you to everyone who has played the game, rated it, and for all of the feedback given.



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Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

a drawing I did because I was bored😪. But I love how it turned out.😊

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!