Game
Undertale - HQ
11 months ago

:: Version 3.5 Release ::


Changelogs And Improvements

  • [ULB] : Made some changes on Sans' animation, some animations on the battle.

  • screenshot_2025-02-16_224515.png

    [Multilingual]
    (한국어) 공식적으로 언더테일 HQ는 이제 한글을 지원합니다. 비록 몇몇 부분은 아직까지 영어로 쓰입니다.
    (English) Undertale HQ has started supporting Korean. Some aspects are still using English though.

  • [Sansta] : Sansta Battle is now available. But you need permission to play it. If you want to play it, Please send me a quick DM via my GameJolt profile.

image.png
  • [Settings] : The settings for V-Sync and Anti-Aliasing have been added. If you have any problems, Please let me know. (yes the game is displaying "alising" which is a typo. I'll fix it in Version 4.

    Also the difficulty settings is now fully available.

Known Issues

  • [General] : Due to the translation update, The memory leak is happening in Version 3.5. This issue will be fixed in Version 3.6.

Thanks.



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Version 4.1 Roadmap

:: HQ Version 4.0 Release ::

Never thought I'd remake Papyrus Encounter again

qhtjr agreed on distributing the sprites of Phase 4.

If you are gonna use it, please credit him(qhtjr)!

For YouTubers who are gonna record the full game, There's a dedicated mode for it. But if you're dead... well you either restart again, or select the phase you died in.

Hey peeps Just a quick reminder that UTHQ may be slow to get released as I'm heavily working on the optimizations Most stuff in all phases of DustTrust is done. Still tweaking them a bit and a bit.

Version 4.0 is getting "Practice mode". Since this DUSTTRUST take has a lot of moments of attacks' being very chaotic and fast, I added this mode to give you a chance to learn how to dodge them properly.

ONE FOR ALL.

Phase 4 is 35% complete.

I worked straight 7 hours for phase 4

Anyways the core part of Phase 4 is finally done! It's time to refine stuff and get ready to release Version 4.0.

Oh and also, regarding the design:

jolly of terror (i know it's still 1 month away)