Game
Undertale - HQ
5 months ago

:: Version 3.5 Release ::


Changelogs And Improvements

  • [ULB] : Made some changes on Sans' animation, some animations on the battle.

  • screenshot_2025-02-16_224515.png

    [Multilingual]
    (한국어) 공식적으로 언더테일 HQ는 이제 한글을 지원합니다. 비록 몇몇 부분은 아직까지 영어로 쓰입니다.
    (English) Undertale HQ has started supporting Korean. Some aspects are still using English though.

  • [Sansta] : Sansta Battle is now available. But you need permission to play it. If you want to play it, Please send me a quick DM via my GameJolt profile.

image.png
  • [Settings] : The settings for V-Sync and Anti-Aliasing have been added. If you have any problems, Please let me know. (yes the game is displaying "alising" which is a typo. I'll fix it in Version 4.

    Also the difficulty settings is now fully available.

Known Issues

  • [General] : Due to the translation update, The memory leak is happening in Version 3.5. This issue will be fixed in Version 3.6.

Thanks.



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friendly reminder that dusttrust is still being on development but on slower pace

dt3 is almost done. just need to find some parts to refine

Refining Phase 3 right now. I can't believe it's been two months and now I'm one of the very few people that finish a battle with the music 8 minutes long. It won't be "boring".

i want to add "sans doing flexibility training" mode in phase 3 lol

There's another version of my old Papyrus Encounter. I don't remember making this one but apparently, It's marked as "Hardcore-ized".

the reason why the laser point was smooth as hell

yeah i'm not dead. i'm focusing on deltarune chapter 3&4 more

Let Papyrus have some fun..

oh well

while datamining deltarune chapter 3&4... i found the chapter 2 asset and immediately put it into dusttrust

the poll is not over yet but eh let's remove some future burden lol