Game
[Archived] Night Shift at Freddy's: Rebooted
8 years ago

Version 5.2.3 "Easter" Update Released


NSaF: Rebooted v5.2.3 (nicknamed the Easter Update) is a massive content-adding overhaul to the original game.

While the response the to previous versions have been lukewarm-positive, I got several similar complaints regarding the game feeling “empty” and slow. The Easter update is my attempt to fix some of those problems. v5.2.3 is much livelier than previous versions.

Update Log:


General

  • Shortened nights by two minutes

  • Replaced certain character renders

  • Decreased the opacity of the scan lines and static (cameras are much clearer and easier to see)

  • Completely re-animated all character jumpscares

  • Power is now independent for each door

  • Added a new frame


AI

  • Sped up AI

  • Balanced how long characters stay at the doors to appropriate times for each night

  • Certain characters activate sooner

  • Certain characters stay at the doors longer


Sound

  • Added several new sound effects for Toy Freddy

  • Nose “honk” added

  • Slightly changed volume of some sounds




3 comments

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I like this feel and scale.

You no longer look side to side. You now look up at the mascots. They feel enormous now.

Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)

The duality of Mary art.

Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.

Now Introducing...

Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.

I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.

All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.