-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
"Light versus darkness. Good versus evil. Positive energy versus negative energy.
As the final battle approaches, only one shall survive...
...The Second Round!"
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
"É, tá bom..."
Uma referência ao Silvio Santos.
(Está presente na versão Legacy)
Version 7.2 is here.
-Improved Title Screen
-Better sprites for Knuckles
-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)
-New ending art
I won't be naming my games versions as "final" anymore.
I'm not android dev!
The final update is here. Check the article to see the changes.
All my thanks to all of you, for supporting this project ever since its first builds.
For now, I'll take a rest from game development. I have no plans for new projects.
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
SOCORRO NALDO
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
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