-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
Version 7 - The Definitive Edition
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work", so this will be the definitive version of this game. This version also celebrates its 10th anniversary. Updates in the article below.
"É, tá bom..."
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
Version 5.0.2
New theme song for Metal Sonic battle
SOCORRO NALDO
Version 7.2 is here.
-Improved Title Screen
-Better sprites for Knuckles
-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)
-New ending art
I won't be naming my games versions as "final" anymore.
I'm not android dev!
Uma referência ao Silvio Santos.
(Está presente na versão Legacy)
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