-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
Absolute Cinema.
(Trivia in Article)
Version 7.2 is here.
-Improved Title Screen
-Better sprites for Knuckles
-Gameplay improvements (Tails and Knuckles' jump height, lose less speed while rolling)
-New ending art
I won't be naming my games versions as "final" anymore.
I'm not android dev!
Some unused stuff...
New update.
- Spanish Language added;
- Few script improvements;
- Reduced the space between the hud digits;
Legacy version will receive these updates as well.
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
Have you been getting these copyright claims over these two tracks on YT? Seems like I'll have to replace them.
Did you know you could do this?
"X is here!"
A long time ago I updated the game, but I finally uploaded it. Added more stages, new tracks and palette improvement.
The two copyrighted tracks has been replaced now, along with a few tweaks in animations and gameplay. Now you can jump higher while running up a slope.
Small changes were made in opening scene, including an emphasis in the "not a remake" part.
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