-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
-Changed a bit of Madness City Act 2 level design, Less bottomless pits.
-The stage between Ancient Ruins and Robotnik's hideout has a better background. It moves much more slower and has two layers, kinda like Doomsday Zone from Sonic 3 & Knuckles.
The final update is here. Check the article to see the changes.
All my thanks to all of you, for supporting this project ever since its first builds.
For now, I'll take a rest from game development. I have no plans for new projects.
Version 5.0.2
Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.
Controller support will also be implemented.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
I have an announcement to make.
This guy finally has a name, Eryon. A name that defines his nature of an experiment.
It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.
"É, tá bom..."
The Showdown
For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.
(The image does not represent the final product.)
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.
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