=Huge game optimization
=Changed the attack of "Nightmare Sans" in the fight of "Ink Sans"
=Chara and Papyrus are now harder in "Adventure" Mode
+Animations are now played in the "Singleplayer" Mode
=The gasterblasters that move now wait a little after touching the right edge before leaving (this is a timer, which was not the case before)
=It's now easier to take no damage with the orange soul
=Some changes on the easter egg of "Chara"
Bug:
-The music of "Ink Sans" could continue after a victory
-Even if we moved with the orange bones, we could take damage, also for the orange soul
-Several bugs with Disbelief Papyrus fixed
-Level 15 of "Adventure" Mode now works
-A dialogue line from "Undyne" now fixed
-The moving knife could spawn a frame to the sides (when it cannot spawn)
-The death animation could be replayed after a restart
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