Version Alpha 0.4 is finally out, sorry for taking longer than usual. After a series of frustrating bugs and no progression, I decided to rework most of the collision code (the buggy one), and it finally worked. Since I didn’t wanted it to be only a patch to some bugs, while trying to fix them, I also finished making Level 4 and a new mechanic, introduced in the level. Now that I learned how to make my free time productive (Since I’m a student, I can’t work on the game 24/7, so while in school, I brainstorm some ideas for levels and mechanics), you might see a lot coming in the near future.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Only true badasses may pass! #conceptart #art #gamedesign
Explosive domino effect










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