
Next up
The in-game reason as to why the doors takes longer to close than open is to prevent people (or in this case animatronics) from getting crushed by the doors.
I've haven't been able to work on the game or post anything for the past 2 days, because my computer mouse crapped out on me. So, to compensate for that,
Here are some facts about the game's development!
All of the animatronics have all been programmed in. But their animations need a lot of reworking.
vacuum
Nostalgia-Bait Springtrap
What do you guys think about this loading screen transition?
Because the game is nearly complete, I want to show the "evolution" of the office layout, (there are a lot of earlier versions, but they are lost in time)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
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