Game
Legendary Bastion
2 months ago

VERY important question


Took a bit, but I return with a question that'll hopefully sort out the biggest hurdle the game has had up to now. (Well, aside from me trying to juggle multiple projects and not doing that well at it and needing to get caught up with making new assets.)

So the game is still in very early development, and I'm a bit torn on how best to handle the idea I had in mind for the main combat. I'm sure the two options here would be the best picks for it, but which route to go: the one I know, or the one I don't know that well (yet)?

---

Option 1: Frantic RPG, but even more frantic than what has been established in my previous work

Option 2: Beat em' up/hack and slash/run and gun hybrid

  22 votes Voting finished



0 comments

Loading...

Next up

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Gonna give this project another proper go. Still gotta hash out a playable prototype, but enjoy a little teaser in the mean time.

New look, new direction.

Before we do any new reveals, we should properly introduce our current set. Meet Oscar and Kyrak.

Yeah, we're doing this.

New project is having a fun, early outing.

Suppose it was about time that some of these skills got a little extra kick.

"With all due respect, you can't do this alone."