Game
PlanIt
12 years ago

Views on Difficulty


The new version saw a fairly sharp rise in the game’s difficulty, due to the relative ease with which the player can now die.

What are your views on this difficulty? Is it too hard, or does it compell you as a player to keep trying against difficult enemies until you learn to defeat them?

Are the penalties for dying too great? Currently, the player loses their entire inventory and has no way of retrieving it. This probably is too harsh, so I will change it to one of the following (please let me know which you prefer):

  • The player retains only their equipped item (ie: a sword or axe) and loses the rest of their items.

  • The player drops all their items where they died, and can travel back to their death location to retrieve them.

Thanks for your interest - be sure to check out the new trailer if you haven’t done yet!

http://www.youtube.com/watch?v=KYdfSm6HP7E&feature=youtu.be



6 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Alone Together....