Game
PlanIt
12 years ago

Views on Difficulty


The new version saw a fairly sharp rise in the game’s difficulty, due to the relative ease with which the player can now die.

What are your views on this difficulty? Is it too hard, or does it compell you as a player to keep trying against difficult enemies until you learn to defeat them?

Are the penalties for dying too great? Currently, the player loses their entire inventory and has no way of retrieving it. This probably is too harsh, so I will change it to one of the following (please let me know which you prefer):

  • The player retains only their equipped item (ie: a sword or axe) and loses the rest of their items.

  • The player drops all their items where they died, and can travel back to their death location to retrieve them.

Thanks for your interest - be sure to check out the new trailer if you haven’t done yet!

http://www.youtube.com/watch?v=KYdfSm6HP7E&feature=youtu.be



6 comments

Loading...

Next up

Just a Pico sprite

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Only true badasses may pass! #conceptart #art #gamedesign

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Pixel art gif