Game
PlanIt
12 years ago

Views on Difficulty


The new version saw a fairly sharp rise in the game’s difficulty, due to the relative ease with which the player can now die.

What are your views on this difficulty? Is it too hard, or does it compell you as a player to keep trying against difficult enemies until you learn to defeat them?

Are the penalties for dying too great? Currently, the player loses their entire inventory and has no way of retrieving it. This probably is too harsh, so I will change it to one of the following (please let me know which you prefer):

  • The player retains only their equipped item (ie: a sword or axe) and loses the rest of their items.

  • The player drops all their items where they died, and can travel back to their death location to retrieve them.

Thanks for your interest - be sure to check out the new trailer if you haven’t done yet!

http://www.youtube.com/watch?v=KYdfSm6HP7E&feature=youtu.be



6 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Demonstration of the spells and their effects :)!

a drawing I did because I was bored😪. But I love how it turned out.😊

Szayel Aporro Granz - Bleach

I did this on my 3DS ^^ #Kirby

it happens