Game
PlanIt
12 years ago

Views on Difficulty


The new version saw a fairly sharp rise in the game’s difficulty, due to the relative ease with which the player can now die.

What are your views on this difficulty? Is it too hard, or does it compell you as a player to keep trying against difficult enemies until you learn to defeat them?

Are the penalties for dying too great? Currently, the player loses their entire inventory and has no way of retrieving it. This probably is too harsh, so I will change it to one of the following (please let me know which you prefer):

  • The player retains only their equipped item (ie: a sword or axe) and loses the rest of their items.

  • The player drops all their items where they died, and can travel back to their death location to retrieve them.

Thanks for your interest - be sure to check out the new trailer if you haven’t done yet!

http://www.youtube.com/watch?v=KYdfSm6HP7E&feature=youtu.be



6 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Runestones: from concept to in-game model🗿

The whole squad is here!

Interested? Follow me!

Update 2.627

New challenges & new effects!

Showing off player 2 😎

What do you think?

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Sonic X pixel art.