Started working on the police audio and second radio station NightTalkFM. I didn’t want to just have the police blurting out random calls but instead they will give useful information that the player can use to avoid them or upcoming roadblocks by listening carefully and reading the surrounding signage. So I’ve set up audio that will play while police are on patrol and when roadblocks are spawned along with directional triggers that will play audio based on the players current location and the direction they are heading in. I am am currently casting these parts and should have the audio under control fairly soon.
For the moment though I’m going to be busy placing these.
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