The above screen is new from the latest update of my Void Defender tower defense game. I have been spending the last three months working hard on this project and have finally decided to release an update on the demo.
The main reason for this update is that I have finished the engine and graphics and want some feedback on balancing issues. This new version has two game modes :
Manouvers, where you train against Void drones in one of six maps. There are a number of options for tweaking the game including starting money, technology level and number of waves (the only available enemy type is the “Balanced” enemy, as I need to iron out the difficulty curve. Once that´s done there will be 4 more enemy types…)
V.R.Training, which is basically the tutorial where your Training officer takes you through the basics of constructing and using your towers and special buildings. Can be played as an extra level as it has 100 waves of enemy using the “Balanced” enemy profile.
I have also tweaked a huge number of things including graphics, gameplay, HUD, code and enemies!!
So please play and leave any comments relating to how easy/hard the game was, which enemies seem too over/under powered etc… As well as any bugs and the usual comments!
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