Game
Void Town





3 years ago

Void Town update: v1.2.0

See changelog below!


1. Server is now moved to a new hosting. Loading data is now much faster.

2. Now you can not play with the name that has already been used by other players (substitution directly during the game, too, will not help, passage will not be counted). When entering a nickname already existed in DB, a message is shown, that such a name can't be used.

3. Optimization of the game code. The scripts that caused a decrease in FPS (albeit minor) have been changed and rewritten, thereby making the game more optimized.

4. Renewed visual design. Changed lighting in the game locations, added skyboxes (I originally did not want to add them to match the spirit of retro games with MS-DOS) and other little things that in 1.1 was not.

5. Fixed spelling errors in the dialogue text. They were few, but still.

6. Fixing minor bugs like curve hitboxes and so on.



0 comments

Loading...

Next up

https://gamejolt.com/games/dollmaker_case/756955

I'm working on a new project at the moment! You can support me by subscribing :)

"Real Void Experience" September 2021

About v1.1 (Release date & changelog)

https://www.youtube.com/watch?v=tB23DDf3iMA Dialogue test for Void Town. I will change the user interface soon. So far, what you see is a placeholder.

Miranda's Word Lessons!

How it looks without VHS effects

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?