Here it is! Way more delayed than it should have been, I had some technical difficulties that delayed the update (my old computer was fried dead).
0.2 was all about getting every mechanical element I want to see in the final product in the game: player movement, pickups, and traps. Those are the most important mechanics and now I have at least 1 example of each. You’ll see more mechanics come but for now, I’ll be working on a graphics overhaul. I bet you didn’t notice but… the game looks like crap right now, but that will be fixed!
Here are some more formal patch notes.
-Added new obstacles, death cubes that will kill the player on contact
-Reworked map to make quality design easier to do.
-Tweaked point values
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