Next up
tengo una idea: como objetivo el jugador tendra que cazar ''horrores'' a lo largo del mapa. aqui dejo un ejemplo de un sprite similar a los que me gustaria usar
tenia pensado incluir primero todo ese rollo de viajes en el tiempo y despues algunos dragones como enemigos genericos pero me dan ganas de cambiar el orden
(como extra una imagen de un rival que seguramente aparezca en el juego)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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