Game
Vision Soft Reset
8 years ago

VSR isn't dead!


Recently a few people have asked me if Vision Soft Reset was still in development, despite the lack of updates on the game. I was actually kind of surprised people were still following it, that’s pretty awesome. Rest assured I have steadily been working on the game and will continue to do so until it’s complete.

I don’t have any excuse for the lack of updates, and I apologize. Updates are very important and are part of the responsibility of a serious game developer, and I’ll strive to do better in the future.

Here are some screenshots showing new areas, enemies and abilities. I don’t want to show too much though, gotta leave some surprises in the game right?

5d098ebc16770.png
5d098ebd3a438.png
5d098ebe48da9.png
5d098ebf153ab.png
5d098ebfd0531.png

I also showcased the game Unity Developer Day NYC, a conference tour focused on local Unity developers. Here’s a pic from the event:

5d098ec0c9168.jpg

Future Plans

Over the past year I’ve met some awesome people, made friends with fellow devs, and got a new job at a small game development company. I’ve learned a lot, most of all that I still have a long way to go until I’d be able to make a living working on my own original projects full-time. This means that while I’m dedicated to finishing VSR, it will continue to be the hobbyist spare-time project it’s always been and be developed at a comparatively slow pace.

As such it’s hard to estimate when VSR will be done. Currently the game is about 70% complete, and I’m aiming (hoping) for a release sometime early 2019. It will be a paid release, on Itch.io and Gamejolt for sure. I’m open to releasing on other platforms as well.

VSR certainly isn’t going to set the world on fire. But I’m confident it’s going to appeal to at least a few players out there, which is pretty satisfying in its own way. Thank you all for reading!



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Double Rainbow!!!