First of all, our main priority during the last month was localization (RU and EN) and the things that we wrote about in the previous progress updates. This would have been things like the gameplay trailer and our brand new website. What’s been hidden from your sight until now is that a lot of work has been done on fixing small bugs in the game, and we’ve been hard at work preparing a new animated trailer! This new video is going to be a piece of art, believe us - we’ve even invited a wonderfully talented artist to work on it.
And, of course, the most important asset that we continuously enhance the Wait! Life is Beautiful! demo. This free demo of our game is planned to be released at the end of next month, roughly 20-ish of July, until then the developer is working on the endings of the game, here’s a teaser of one of them!
Can you guess what’s going on here?
We’ve been keeping you updated about the week-to-week development news, but we’ve never told you about how it all began. One last piece of work we’re busy with is an article telling more about the idea of the game and how the project started.
Here’s a preview from the development insight material we are working on. The amount of information we wanted to share with you is pretty big so we decided to split it into several separate articles. Besides that, it still requires some more work to really finish up. We’ll invite you to read the full text later, but for now, here are the first few lines of the first article:
“You will not find any shocking content here, but I want to be clear right away: my game is about suicide.
How did I end up making a game about such a controversial and complex topic? Is it really that difficult? What is the connection between collecting bottles and my game? What mistakes did I make while developing and what was done right? What was my plan, what has come of it, and what should you expect in the future?”
Well, you'll need to come back in a couple of weeks because we’ll be answering all of these questions then! ;)
Thank you for being with us,
Your W!LIB! Team!
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