2 years ago

Wanted to let you know that I’m still working on stuff. Did so almost all day today so I’ll have some stuff to share soon. If anyone’s got tips for making an FPS game in ue4 let me know.




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Incubus Megalomaniac guitar cover

Well I got tagged by someone who did this, so I guess I have to now… idc if u don’t repost.

@FebbyFabbear

@SimpleDeveloper

@PurpleMans88

@gadgetchrome

@LolDev

@rxtrplays

@taradan

@Fangamer1254

@Unfixable

I don’t know 15 lol. sorry if I forgot

A view of the RSR Museum from the outside. You wouldn't suspect the horrors inside from this angle....

Play the demo now: https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488

Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻

@gamejolt yall should probably look into this, GJ started getting random spam pop-ups like this without prompting from an advertisement. Most websites that are sketchy, or unkept for years get this, and I know gamejolt is not. Just a heads up.

It's been almost exactly a year since I canceled the last hn rtx. I like my progress Also by the way, I'm going on vacation for about a week. I'm completely shutting myself off from any art work, I need a break.

#progress #blender #ue4

Remember when FNAF was this simple? | Corrupted Files (Work in Progress)

The Corrupted Files Demo Is Out!!!!

Right now there is a glitch I have to fix where the text is not on screen long enough, so read fast I guess. I'll fix it soon.

Edit: Fixed

https://gamejolt.com/games/CorruptedfilesGarry-gabbage/793488

I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay. 

ADDED WILL SMITH TO MY FNAF FANGAME