Was bored, so I made a low poly furry character.
Do I really need to detail eyes or the current look is okay?
May be I will port this to Unity as a playable character.
Next up
Stylized bunny girl. Made with Blender.
After countless attempts I finally made a normal looking head for a furry character. I prefer the cartoonish style. Please share your opinion.
ENG:
Improvements to Prototype Fredbear and Prototype SpringBonnie.
ESP:
Mejoras a Prototype Fredbear y Prototype SpringBonnie.
A little fella I finished yesterday
Made with Blender and Substance Painter
Constraints are stressful....
A little progress
Toon shading and rig test.
I updated my Skye model with a new Shader, I think it looks pretty cool. I should probably use this shader on my other TBG models
Character is from "The Bunny Graveyard"
Made in Adobe Photoshop with mouse and default Pencil
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