3 years ago

Was bored, so I made a low poly furry character.

Do I really need to detail eyes or the current look is okay?

May be I will port this to Unity as a playable character.




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Stylized bunny girl. Made with Blender.

After countless attempts I finally made a normal looking head for a furry character. I prefer the cartoonish style. Please share your opinion.

ENG:

Improvements to Prototype Fredbear and Prototype SpringBonnie.

ESP:

Mejoras a Prototype Fredbear y Prototype SpringBonnie.

A little fella I finished yesterday

Made with Blender and Substance Painter

Constraints are stressful....

A little progress

Toon shading and rig test.

I updated my Skye model with a new Shader, I think it looks pretty cool. I should probably use this shader on my other TBG models

Character is from "The Bunny Graveyard"

Made in Adobe Photoshop with mouse and default Pencil