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9
5 months ago

Watched a couple tutorials to make ue5 look realistic and the result is actually crazy! The scene is from an assetpack i found in my ue5 library




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modeling a proper character to represent me for videos because the tv head dude i use now is literally taken straight out my game

Devlog | Five Nights at Freddy's : Witness

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

thumbnail for my new vid. check it out!

https://www.youtube.com/watch?v=be4h6sjQTAM

party pooper

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

procedural generation!

this took way too long to do