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9
10 months ago

Watched a couple tutorials to make ue5 look realistic and the result is actually crazy! The scene is from an assetpack i found in my ue5 library




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eve (Im redoing the materials in ue5)

john toe

less is MORE

i changed the model by removing a ton of useless details and the model turned out better (in my opinion)

right one is new btw

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

rigged, finally

Living room test

virus robot