I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
A #screenshotsaturday of... something.
Watchers update #5 Just a small update that adds a field-of-view for the player and you can now press F for fullscreen (doesn’t seem to work in IE, use Chrome or Firefox).
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
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