I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
Watchers update #5 Just a small update that adds a field-of-view for the player and you can now press F for fullscreen (doesnβt seem to work in IE, use Chrome or Firefox).
A #screenshotsaturday of... something.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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