I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
I have uploaded a new version of Watchers. Changes are: - updated some graphics
you can zoom out by holding down Z
levels are now hidden when you start and revealed as you move around
A #screenshotsaturday of... something.
Watchers update #5 Just a small update that adds a field-of-view for the player and you can now press F for fullscreen (doesn’t seem to work in IE, use Chrome or Firefox).
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Showing off player 2 😎
What do you think?
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!
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